The fourth one will let you build a base of your dreams without worrying about food, oxygen, or thirst. If you die, you'll lose your progress and will have to start over again. Since this game mode gives you one chance to live, no respawning. Not only do you have to worry about health, oxygen, water and hunger, you will have to worry about your life. The third one, as the name tells us, is more difficult. Which is nice, since Subnautica has a lot of stuff to explore. In other words, it's a game mode for people who want to explore without having to bother with surviving. It also leaves all the items in your inventory after you die. The second game mode basically removes every mechanic that is related to surviving, such as the aforementioned hunger and thirst mechanics. The first one pits the player against the elements and forces them to think about food and water through its thirst and hunger mechanics. Has a mode for people who just want to explore Subnautica has four game modes: survival, freedom, hardcore, and creative. Whereas if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Depending on the ship used and what equipment is used or where it is placed, it can greatly affect how the game will play out as well as how the game will need to be played. There are also many choices of ships to use and equipment layouts for each that can be tweaked. Overflowing with unmatched charm and character, Cave Story takes you into a rare world where a curious race of innocent rabbit-like creatures, called Mimigas, run free. These choices can all affect the final outcome of the game, so it is up to the player to make the best decisions at their disposal. Cave Story is an action-adventure game from the critically acclaimed independent designer, Daisuke Amaya-or Pixel to his fans. There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up one's shields to stay and fight. Allows for highly strategic gameplay The roguelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you.